Yok Meyer - 3D Artist
Showreel

Showreel

Further below, you can find project descriptions for all the projects included in my showreel.

Migros Christmas Commercial

During the summer of 2019, I got the opportunity to work at BaconX in Copenhagen as a 3D Artist intern. I was a part of a Christmas commercial project for Migros which is the largest retail company in Switzerland. In the commercial, our hero character is a baby owl and the only CG element. I was responsible for modelling, sculpting and I started the texturing as well.
Role: 3D Artist Intern
Responsibility:
Mimi the owl – modeling, sculpting
Watch the full commercial here
Also, I was responsible for some of the props that the baby owl interacted with in the social media shorts.
Responsibility:
Ribbon – modeling, look dev
Mistletoe – look dev
Egg Timer – modeling, texturing, look dev
Chocolate Heart – modeling, texturing, look dev
Watch the social media shorts here
Softwares: Maya, ZBrush & Mari. Rendered with VRay.

CBB Birthday 2020 Commercial

During the fall/winter of 2020, I got the opportunity to work at TGB VFX in Copenhagen as a 3D Artist intern. While I was there, I had the pleasure to work on a CBB commercial, among other things. In the commercial, I was responsible for modeling, texturing and look development of different props and details of the characters.
Role: 3D Artist Intern
Responsibility:
Cream Cake Stamp – modeling, sculpting, look dev
Cream Clumps – modeling, look dev
Tongue – look dev
Red Eyes of characters – texturing, look dev
Bread Crumb – modeling, texturing, look dev
Softwares: Maya, ZBrush & Mari. Rendered with VRay.
Watch the full commercial here: COMING SOON

Abandoned Place Project

This is the abandoned place project where I was responsible for all aspects except plate shooting. The main focus is to integrate CG elements onto a live action plate. My main inspiration for this project comes from games such as Last of Us and Resident Evil 8 but with a twist where we get a sense of beauty and wonder where time stands still in this forgotten place.
Responsibility:
Responsible for all aspects except plate shooting
Softwares: Maya, ZBrush, Mari, Substance Painter, Nuke, photoshop, 3D Equalizer & Speedtree. Rendered with Arnold.
Watch the extended breakdown here

Quadruped Project

This is the quadruped project where I was responsible for all aspects except for tracking and plate shooting. The character is a boar warrior design inspired by babirusas, entelodonts and different boar species.
Responsibility:
Responsible for all aspects
Softwares: Maya, Zbrush, Mari, XGen & Nuke. Rendered with VRay.
Watch the extended breakdown here